Salvador calls that period the "silent film" era of video games, when designers established the medium's basic grammar. Games made before 1985 fare even worse, with only 3% still being sold. A new study from The Video Game History Foundation finds that only 13% of titles produced before 2010 are available on modern platforms. That fate, sadly, isn't an anomaly - most classic video games can't be played on today's hardware. In a medium where players were usually confronted with science fiction and fantasy, it was the mundanity of The Sims' world that proved refreshing.īut while The Sims spawned many sequels, you can't officially buy the original, and even if you have it, it's not designed to run on modern systems. "It's sort of the part of us that always liked, you know, playing with dollhouses," he said. Dan Morris, former executive editor of PC Gamer Magazine, told NPR that part of its appeal was its familiarity and relatability. It was such a big deal that even mainstream news outlets like us were talking about it. Here was a game made for everybody, a game that looked and played like real life, if only real life was a lot more fun. When The Sims came out back in the year 2000, it changed the gaming landscape.
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